DESTINY 2

BUNGIE   |   Sept 2016 - Present

I specialized in final implementation of UI designs in major areas of the game such as the HUD, player equip/inventory screens, and all NPC screens. This included everything from technical tasks, such as hooking up data to UI, adjusting shaders, and enabling the UI to dynamically react to a variety of content, to creative tasks such as making everything pixel perfect and beautifully animated.

I transitioned into a leadership role December 2018 and now serve a small team of incredibly talented cross-discipline professionals.


Marvel Avengers Alliance

Disney Interactive   |   Dec 2015 - Sept 2016

When this project neared beta testing, I jumped right in to help the team out with a total aesthetic overhaul of the UI and continue to help them work out UX flow problems in order to increase early retention numbers.


Adjunct Professor of UX Design

DigiPen: Institute of Technology   |   Nov 2015-Present

I developed the curriculum and taught an introduction to UX design course. This fall, I’ll be teaching a brand new advanced UX design course.


Pitch Proposal Team

Disney Interactive   |   May 2014-Present

I work with designers, producers, and engineers on prototypes and pitch proposals in preparation for green-light.


Marvel Avengers Alliance

Disney Interactive   |   May 2014-Present

I was the UI artist on this very successful Facebook game. I create assets for ongoing releases and also work with designers to create new features from concept to implementation.


Phantom Army

Zombie Studios   |   Jan 2013 - May 2014

I helped write the GDD for this free-to-play cover based shooter. I focused on front end social elements to encourage players to recruit new users and how the game up-sells relevant items throughout the game experience.


Daylight

Zombie Studios   |   2013-2014

I created hundreds of minimap textures and designed achievement icons.


Guardians of Middle Earth

Zombie Studios   |   2013

I was a general UI artist/flash expert who specialized in animating UI elements and preparing assets for implementation. GoME shipped August 2013.


America's Army

Zombie Studios   |   2012-2013

I was the lead UI artist on this project, determining the direction and UX design of this IP over multiple platforms. America's Army shipped August 2013.


Special Forces: Team X

Zombie Studios   |   2011-2012

I was a general UI artist/flash expert who specialized in animating UI elements and preparing assets for implementation. Special Forces: Team X was released on X-Box arcade and Steam early 2013.


Odd Manor

BrandX Games, LLC   |   2010-2011

I directed the art for over half this project. My duties include vectorizing and coloring images, designing the UI, some game design, and general projects such as designing ads and the like. Odd Manor was live on Facebook in late 2011.


Solace

DigiPen   |   2009-2010

I was the only artist on this small project which competed in The DigiPen Awards, PAX 10, IndieCade, Indie Game Challenge, and the Independent Games Festival. Solace was also seen on Gamasutra, Game Informer, and on X-play.