Jami Lukins
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PROCESS

 
 
 

FROM START TO FINISH…

I love all parts of the UX/UI process from the written design to working with engineers to get it implemented to post launch support. It's when we get near the end of the project where my skill set really shines: motion graphics. Watch as all of our careful planning comes alive in beautiful satisfying motion.

 
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DESTINY II

 
 
 

for the love of polish…

I joined the Bungie team for the last year of development on this award-winning title and now I'm helping carry Destiny 2 into the future with new features and UX improvements.

At Bungie, my technical and leadership skills have grown vastly, and I've been able to learn from some of the best artists and designers the game industry has to offer. Being on this team has been a dream come true.

 
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MARVEL AVENGERS ALLIANCE II

 
 

Joining the fireteam…

I jumped on this project near the end to help pull it together for launch. Marvel pushed the team to produce the highest quality mobile game technology could support. I spent the majority of my time helping to re-imagine the UI.

My time on this project was short, but intense. In working on this great team, I made some lifelong friends.

 
 
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ARMY EDUCATIONAL PROJECT

 
 
 

Teaching the importance of stem…

This was a cool project for the US Army where we created an educational program to teach children the importance of STEM learning. I lead the art development for the early part of this program. I was inspired by UI in Iron Man and Ender's Game. I got the opportunity to do some truly awesome animations.

 
 
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AMERICA'S ARMY: PROVING GROUNDS

 
 

Be all you can be…

I can't talk about the details of this project, but it was a fun challenge designing across multiple platforms. I lead the development of the art style for this project, did the UX design, and conducted informal user research.

 
 
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